The Gamification as a possible tool to improve motivation

Authors

Keywords:

Physical activity and health, Basic Physical Abilities, Physical education, Teaching styles, Motivation

Abstract

There is great interest in knowing how students learn through Physical Education (PE), motivation, and observing their learning processes. It is interesting to compare traditional teaching styles with innovative ones and analyze the differences that may exist in terms of the students' predisposition to participate more actively in tasks oriented in different ways. This study analyzes which teaching style is most appropriate for the motivation of students at the time of promoting participation in physical education. In this study, two groups participate, one with an innovative and participatory teaching style and the other through a traditional teaching style. Six sessions will be held with a sample of 142 students from the third year of compulsory secondary education to the first year of high school, who will carry out the pre-post questionnaire (CETD) that will show the results of both groups. After analyzing the data, the results obtained do not show significant differences in terms of the groups and the three variables of the questionnaire, although they do show a slight positive trend. The difficulty of obtaining significant differences is due to the short extension of the research time.

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Published

2022-07-28

How to Cite

Navalón Almedros, A., Baena-Morales, S., García-Martínez, S., & Rodríguez-Ramírez, M. (2022). The Gamification as a possible tool to improve motivation. Transformar, 3(2), 5–16. Retrieved from https://revistatransformar.cl/index.php/transformar/article/view/55

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